The scene was set to show an open setting for a dining room that can be used for video games that need a kitchen setting or a 3D rendered concept of different objects. The idea and set up of the room is original and created by Jade Andersen.
My process to start the dining room was to make a list of all the objects I wanted to show in my scene. From that point I looked at different dining room set ups on google to get inspiration and sketch out the start of my project. Moving my rough sketch to the blender I started with the basic shapes to get a feel and layout of the room. After that I played around with different shapes, molding and playing with different materials until I came to my final product which was rendered in Cycles to produce the most realistic render.